– Up to Four Banks of General-Purpose I/O(GPIO) Pins
– 32 GPIO Pins per Bank (Multiplexed WithOther Functional Pins)
– GPIO Pins Can be Used as Interrupt Inputs(up to Two Interrupt Inputs per Bank)
– Up to Three External DMA Event Inputs that canAlso be Used as Interrupt Inputs
– Eight 32-Bit General-Purpose Timers
– DMTIMER1 is a 1-ms Timer Used forOperating System (OS) Ticks
– DMTIMER4–DMTIMER7 are Pinned Out
– One Watchdog Timer
– SGX530 3D Graphics Engine
– Tile-Based Architecture Delivering up to 20Million Polygons per Second
– Universal Scalable Shader Engine (USSE) isa Multithreaded Engine Incorporating Pixel
and Vertex Shader Functionality
– Advanced Shader Feature Set in Excess ofMicrosoft VS3.0, PS3.0, and OGL2.0
– Industry Standard API Support of Direct3DMobile, OGL-ES 1.1 and 2.0, and OpenMax
– Fine-Grained Task Switching, LoadBalancing, and Power Management
– Advanced Geometry DMA-Driven Operationfor Minimum CPU Interaction
– Programmable High-Quality Image Anti-Aliasing
– Fully Virtualized Memory Addressing for OSOperation in a Unified Memory Architecture
– LCD Controller
– Up to 24-Bit Data Output; 8 Bits per Pixel(RGB)
– Resolution up to 2048 × 2048 (WithMaximum 126-MHz Pixel Clock)
– Integrated LCD Interface Display Driver(LIDD) Controller
– Integrated Raster Controller
– Integrated DMA Engine to Pull Data from theExternal Frame Buffer Without Burdening theProcessor via Interrupts or a Firmware Timer
– 512-Word Deep Internal FIFO
– Supported Display Types:
– Character Displays - Uses LIDD Controllerto Program these Displays
– Passive Matrix LCD Displays - Uses LCDRaster Display Controller to ProvideTiming and Data for Constant GraphicsRefresh to a Passive Display
– Active Matrix LCD Displays – UsesExternal Frame Buffer Space and theInternal DMA Engine to Drive StreamingData to the Panel – 12-Bit Successive Approximation Register(SAR) (责任编辑:admin) |